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Advanced Backgammon Techniques – Utilizing the Doubling Cube
March 24th, 2010 by Kaitlynn

Despite the fact that, the Doubling Cube is not known to the majority of of the backgammon casual gamblers, it’s a vital device in advanced backgammon techniques and in backgammon for cash matches and tournaments.

This cube is specified for increasing the stakes of the game and its introduction to the backgammon world is 1 of the primary factors for the rise of reputation of backgammon.

The cube has 6 sides and the numbers written on it- 2, four, eight,sixteen,32,sixty-four.

At the start of the game, the doubling cube is placed beside the game board or about the Bar between the players.

Any player, who feels at any point of the game, that s/he is leading sufficiently in the game, previous to throwing his dice, might suggest to double the stakes by putting the doubling cube with the range two facing up.

As an example player A decided to increase the risks.

Player Two, his/her opposition, the gambler the offer you is given to, following critiquing her scenario, has two possibilities:

S/he may well refuse the provide and thus shed the game and one unit.

S/he may possibly agree to double the stakes, and in this case the match continues with greater stakes.

Player B, who agreed to the offer, is now the owner of the doubling cube, which means only him/her (player Two) has the choice to double the stakes again at any stage of the casino game.

If gambler Two decides to do so, she has to do it on his turn prior to throwing his dice.

Now he takes the dice and places it so that the amount four is facing up.

Player One, has now the same two options, only this time if she declines the offer he/she will shed two units, and if he/she agrees the stakes will rise to 4 times the original and the doubling cube returns to his control.

The cube can pass from gambler to gambler, each and every time increasing the stakes.

The Crawford rule-

If you happen to be wagering a casino game until N- points, and your opponent is primary and reaches N-1 points, meaning s/he is short one point from winning the casino game, you are not permitted to use the Doubling cube in the subsequent game, even so, you can use the dice in the subsequent matches if your game continues.

The reason is the weaker player will always desire to raise the stakes because he has nothing to lose anymore and we want keep the use of the dice in fairness of both sides.

The Jacoby rule-

This rule is used in cash matches and never in match games. It decides that a backgammon or gammon might not be scored as such only when the cube has been passed and accepted. The cause lurking behind this guideline is speeding up.

The Holland rule-

The Holland rule is utilized in match games and decides that in post-Crawford games, the trailer can only double after each sides have bet two rolls. The rule makes the free of cost drop far more useful to the primary player except generally just confuses the issue.

Unlike the Crawford rule, this rule isn’t common, and is seldom used today.

The beavers, raccoons, otters and any other animals in the backgammon game-

These animals appear only, if desired by both sides, in cash games and never in match games.

If player One, doubles the risks, and gambler Two believes One is wrong and she (player B) has the advantage, B can double the limits and maintain the doubling cube on his/her side. As an example, if A makes the initial double and places the doubling cube on 2, B can say "Beaver", turn the cube to 4 and keep the cube at their side. If One believes Two is wrong he or she can say "Raccoon" and turn the cube to 8. All this time, Two remains the proprietor of the doubling cube. If B wants to raise the risks once far more, s/he only needs to say one more silly name (the creature’s name is usually a controversy among players) and so on.

The Chouette-

Chouette is really a version of backgammon for more than a couple of gamblers. One of the gamblers stands out as the "Box" and plays against the rest of the group on a single board.

One more gambler stands out as the "Captain" of the group, who throws the dice and makes the moves for the team wagering against the box.

When the Box wins, the Captain returns to the back of the line and the succeeding player becomes the Captain of the team. If the Captain is victorious, she becomes the new Box, and the old Box goes to the end of the line.

The rules concerning the ability of the group to consult using the Captain changes from

variation to version. In some versions of the Chouette the team can freely give advice to the Captain, and in other variations, consulting is stringently forbidden.

The compromised variation is the the majority of popular- consulting is legitimate only soon after the dice have been tossed.

Initially, Chouette was bet with one die .The only decisions that players other than the Captain were allowed to generate on their personal was regarding the takes: When the Box had doubled, each player within the team could take or drop independently. Today, a multiple-cube Chouette is much more favorite among backgammon gamblers; every single player about the team has his personal cube, and all doubling, dropping, and taking decisions are made independently by all gamblers.


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