As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your checkers safely around the game board to your inside board and at the same time your opposing player moves their checkers toward their inside board in the opposite direction. With competing player checkers moving in opposing directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the two final Backgammon strategies to finish off your game.
The Priming Game Strategy
If the aim of the blocking strategy is to hamper the opponents ability to shift her checkers, the Priming Game plan is to absolutely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a damaged position if he/she ever attempts to escape the wall. The trap of the prime can be setup anyplace between point two and point eleven in your game board. As soon as you have successfully constructed the prime to block the movement of your competitor, the opponent doesn’t even get to roll the dice, and you move your checkers and roll the dice yet again. You’ll win the game for sure.
The Back Game Technique
The goals of the Back Game plan and the Blocking Game strategy are very similar – to hurt your competitor’s positions in hope to improve your odds of succeeding, however the Back Game plan utilizes seperate tactics to do that. The Back Game tactic is commonly used when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice roll.
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