As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to move your pieces safely around the board to your inside board and at the same time your opposition moves their pieces toward their home board in the opposite direction. With opposing player pieces moving in opposing directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking strategy is to hamper the opponents ability to shift his checkers, the Priming Game tactic is to completely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a bad position if she at all attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your board. Once you have successfully constructed the prime to prevent the activity of your competitor, your opponent does not even get a chance to roll the dice, that means you shift your chips and roll the dice again. You’ll be a winner for sure.
The Back Game Tactic
The aims of the Back Game strategy and the Blocking Game technique are very similar – to hurt your opponent’s positions in hope to better your chances of winning, but the Back Game technique utilizes seperate tactics to do that. The Back Game technique is frequently utilized when you’re far behind your competitor. To play Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to use in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partly the outcome of the dice roll.
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