In very simple terms, there are 3 fundamental game plans employed. You must be able to hop between tactics quickly as the course of the game unfolds.
The Blockade
This comprises of building a 6-deep wall of pieces, or at a minimum as thick as you might manage, to barricade in the competitor’s pieces that are on your 1-point. This is deemed to be the most suitable procedure at the start of the match. You can create the wall anywhere between your eleven-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is composed of closing your home board as fast as possible while keeping your opponent on the bar. For example, if your opponent tosses an early two and moves one checker from your one-point to your 3-point and you then toss a five-five, you can play six/one six/one eight/three 8/3. Your challenger is now in serious difficulty seeing that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or higher pieces in your opponent’s home board. (An anchor spot is a position consisting of at a minimum 2 of your pieces.) It should be played when you are extremely behind as it much improves your opportunities. The strongest areas for anchors are near your competitor’s lower points and either on adjoining points or with one point in between. Timing is important for an effectual backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then forced to break apart this straight away, while your opponent is getting their checkers home, taking into account that you don’t have any other additional checkers to shift! In this situation, it is better to have pieces on the bar so that you can maintain your position up till your opposer provides you an opportunity to hit, so it will be a wonderful idea to attempt and get your opposer to get them in this case!
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