In exceptionally general terms, there are 3 fundamental game plans used. You must be agile enough to switch tactics quickly as the course of the match unfolds.
The Blockade
This is composed of assembling a 6-thick wall of checkers, or at least as deep as you are able to achieve, to block in the opponent’s pieces that are located on your 1-point. This is considered to be the most adequate procedure at the begining of the match. You can create the wall anywhere between your 11-point and your two-point and then move it into your home board as the game continues.
The Blitz
This is composed of closing your home board as quickly as possible while keeping your opposer on the bar. e.g., if your competitor tosses an early 2 and shifts one piece from your one-point to your three-point and you then toss a 5-5, you will be able to play six/one six/one 8/3 8/3. Your opposer is then in big-time dire straits since they have two checkers on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have 2 or more anchors in your opponent’s inner board. (An anchor is a position consisting of at a minimum two of your checkers.) It should be used when you are extremely behind as it greatly improves your opportunities. The strongest areas for anchors are near your competitor’s lower points and also on abutting points or with a single point separating them. Timing is crucial for an effective backgame: besides, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break down this straight away, while your competitor is shifting their pieces home, taking into account that you do not have other extra pieces to move! In this situation, it is more favorable to have checkers on the bar so that you can preserve your position until your competitor provides you a chance to hit, so it can be a great idea to attempt and get your challenger to get them in this situation!