In exceptionally simple terms, there are 3 fundamental game plans employed. You want to be agile enough to switch game plans quickly as the course of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to lock in the opponent’s checkers that are located on your 1-point. This is considered to be the most acceptable procedure at the begining of the match. You can build the wall anyplace between your 11-point and your 2-point and then move it into your home board as the match continues.
The Blitz
This is composed of locking your home board as quick as as you can while keeping your opposer on the bar. i.e., if your challenger tosses an early two and shifts one checker from your one-point to your three-point and you then toss a 5-5, you can play six/one 6/1 8/3 8/3. Your challenger is now in big-time difficulty seeing that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have two or more pieces in your competitor’s home board. (An anchor is a position occupied by at a minimum 2 of your checkers.) It must be used when you are decidedly behind as this plan greatly improves your chances. The strongest places for anchor spots are close to your competitor’s lower points and either on abutting points or with a single point separating them. Timing is essential for a powerful backgame: after all, there’s no point having two nice anchors and a solid wall in your own home board if you are then forced to break apart this straight away, while your challenger is moving their pieces home, owing to the fact that you do not have any other spare checkers to shift! In this case, it is more favorable to have pieces on the bar so that you might maintain your position up till your competitor provides you a chance to hit, so it may be a wonderful idea to try and get your opponent to hit them in this situation!
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