In exceptionally simple terms, there are 3 main techniques used. You want to be able to switch techniques instantly as the action of the game unfolds.
The Blockade
This is composed of building a 6-deep wall of checkers, or at least as thick as you can achieve, to lock in the competitor’s checkers that are located on your 1-point. This is considered to be the most acceptable strategy at the begining of the game. You can assemble the wall anywhere within your 11-point and your 2-point and then shuffle it into your home board as the match continues.
The Blitz
This consists of closing your home board as fast as possible while keeping your challenger on the bar. For example, if your challenger rolls an early 2 and shifts one checker from your one-point to your 3-point and you then roll a 5-5, you are able to play 6/1 six/one eight/three 8/3. Your opponent is now in serious dire straits taking into account that they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or more pieces in your opponent’s home board. (An anchor is a position occupied by at least two of your checkers.) It must be used when you are decidedly behind as it greatly improves your chances. The better places for anchors are near your competitor’s lower points and either on adjacent points or with one point separating them. Timing is essential for an effectual backgame: after all, there is no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break down this right away, while your challenger is moving their checkers home, considering that you do not have other additional checkers to move! In this case, it is better to have checkers on the bar so that you might maintain your position up until your competitor provides you an opportunity to hit, so it can be a great idea to try and get your opposer to get them in this situation!
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