In extraordinarily general terms, there are three main game plans employed. You want to be able to hop between techniques instantly as the action of the game unfolds.
The Blockade
This consists of creating a 6-deep wall of pieces, or at a minimum as deep as you are able to achieve, to block in the competitor’s pieces that are located on your 1-point. This is deemed to be the most adequate procedure at the begining of the game. You can create the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the game continues.
The Blitz
This involves closing your home board as fast as possible while keeping your opposer on the bar. For example, if your competitor tosses an early 2 and moves one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 six/one eight/three 8/3. Your challenger is then in big-time difficulty considering that they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have two or higher checkers in your opponent’s inner board. (An anchor spot is a position consisting of at least two of your checkers.) It should be played when you are decidedly behind as this strategy much improves your circumstances. The best places for anchor spots are close to your competitor’s smaller points and also on abutting points or with one point separating them. Timing is essential for an effective backgame: besides, there’s no reason having two nice anchor spots and a solid wall in your own home board if you are then forced to break apart this straight away, while your competitor is moving their pieces home, because you do not have other additional pieces to shift! In this situation, it is more favorable to have checkers on the bar so that you can maintain your position until your opposer gives you a chance to hit, so it will be an excellent idea to try and get your opposer to hit them in this case!
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