As we dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to move your chips safely around the board to your home board while at the same time your opponent shifts their pieces toward their home board in the opposing direction. With opposing player chips shifting in opposite directions there is bound to be conflict and the requirement for particular techniques at particular instances. Here are the 2 final Backgammon plans to finish off your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to shift his chips, the Priming Game plan is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a battered position if he at all attempts to escape the wall. The trap of the prime can be established anywhere between point 2 and point eleven in your board. Once you have successfully assembled the prime to block the activity of the competitor, the opponent doesn’t even get a chance to toss the dice, and you shift your chips and toss the dice again. You will win the game for sure.
The Back Game Plan
The goals of the Back Game tactic and the Blocking Game strategy are similar – to harm your opponent’s positions in hope to better your chances of winning, however the Back Game strategy uses alternate techniques to do that. The Back Game plan is generally utilized when you are far behind your competitor. To compete in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to play in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the result of the dice toss.
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