As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to shift your pieces safely around the game board to your inside board and at the same time your opposition shifts their chips toward their home board in the opposing direction. With opposing player checkers heading in opposite directions there is bound to be conflict and the requirement for particular techniques at particular instances. Here are the two final Backgammon plans to round out your game.
The Priming Game Tactic
If the aim of the blocking plan is to slow down the opponent to shift her pieces, the Priming Game tactic is to absolutely block any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a damaged position if she ever tries to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully constructed the prime to stop the movement of the opponent, the competitor doesn’t even get to toss the dice, and you move your chips and roll the dice again. You will win the game for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game tactic are similar – to harm your opponent’s positions with hope to better your chances of winning, however the Back Game strategy utilizes seperate techniques to do that. The Back Game tactic is frequently used when you’re far behind your opponent. To participate in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to use in Backgammon seeing as it requires careful movement of your chips and how the checkers are moved is partly the result of the dice toss.
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