As we dicussed in the last article, Backgammon is a game of ability and good luck. The goal is to move your pieces safely around the board to your home board and at the same time your opposition moves their pieces toward their inner board in the opposing direction. With competing player pieces heading in opposing directions there is bound to be conflict and the requirement for particular strategies at specific instances. Here are the two final Backgammon plans to complete your game.
The Priming Game Plan
If the purpose of the blocking strategy is to hamper the opponents ability to shift his checkers, the Priming Game plan is to absolutely block any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if he at all tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your half of the board. As soon as you’ve successfully constructed the prime to stop the activity of your opponent, the opponent doesn’t even get to roll the dice, and you move your checkers and toss the dice yet again. You’ll win the game for sure.
The Back Game Technique
The goals of the Back Game plan and the Blocking Game strategy are similar – to harm your competitor’s positions with hope to improve your chances of winning, but the Back Game tactic relies on different techniques to achieve that. The Back Game technique is generally utilized when you’re far behind your opponent. To play Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more difficult than others to use in Backgammon because it needs careful movement of your pieces and how the pieces are relocated is partially the result of the dice toss.
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