In very simple terms, there are three general tactics employed. You must be able to hop between techniques quickly as the course of the game unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of pieces, or at least as deep as you can manage, to barricade in the competitor’s checkers that are on your 1-point. This is deemed to be the most adequate strategy at the begining of the game. You can create the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your challenger on the bar. e.g., if your opposer rolls an early 2 and shifts one piece from your one-point to your three-point and you then toss a 5-5, you are able to play six/one 6/1 8/3 8/3. Your competitor is now in serious difficulty because they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or more anchors in your opponent’s home board. (An anchor spot is a point filled by at least 2 of your pieces.) It would be played when you are extremely behind as it much improves your opportunities. The best locations for anchors are towards your opponent’s smaller points and either on adjacent points or with a single point separating them. Timing is integral for an effectual backgame: after all, there’s no point having two nice anchors and a solid wall in your own home board if you are then forced to break up this right away, while your opponent is shifting their pieces home, taking into account that you do not have any other extra pieces to shift! In this situation, it’s better to have checkers on the bar so that you can maintain your position up until your challenger gives you an opportunity to hit, so it can be an excellent idea to try and get your competitor to hit them in this case!
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