As we dicussed in the last article, Backgammon is a game of ability and luck. The aim is to shift your chips carefully around the game board to your inner board and at the same time your opposing player moves their chips toward their inside board in the opposite direction. With opposing player checkers shifting in opposing directions there is going to be conflict and the need for specific tactics at particular instances. Here are the last 2 Backgammon strategies to complete your game.
The Priming Game Strategy
If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game plan is to absolutely block any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a battered position if she ever tries to escape the wall. The trap of the prime can be setup anywhere between point two and point 11 in your game board. As soon as you have successfully assembled the prime to prevent the movement of the opponent, the competitor does not even get to roll the dice, that means you move your checkers and toss the dice again. You will be a winner for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game technique are similar – to harm your competitor’s positions in hope to boost your odds of succeeding, but the Back Game tactic relies on seperate techniques to do that. The Back Game tactic is commonly used when you’re far behind your opponent. To compete in Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to play in Backgammon seeing as it needs careful movement of your pieces and how the checkers are moved is partly the result of the dice roll.
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