In exceptionally general terms, there are three main plans used. You need to be agile enough to switch strategies almost instantly as the action of the game unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of checkers, or at a minimum as thick as you are able to achieve, to barricade in the competitor’s pieces that are located on your 1-point. This is considered to be the most suitable procedure at the begining of the game. You can build the wall anyplace within your eleven-point and your 2-point and then shuffle it into your home board as the game advances.
The Blitz
This involves locking your home board as quick as as you can while keeping your opposer on the bar. For example, if your competitor tosses an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 6/1 eight/three eight/three. Your opposer is then in big-time difficulty due to the fact that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This tactic is where you have two or higher checkers in your competitor’s inner board. (An anchor spot is a position consisting of at least 2 of your checkers.) It would be employed when you are significantly behind as it much improves your chances. The better areas for anchors are close to your competitor’s lower points and either on adjoining points or with one point in between. Timing is integral for an effectual backgame: at the end of the day, there’s no reason having two nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your challenger is shifting their checkers home, owing to the fact that you don’t have other extra checkers to shift! In this case, it’s more favorable to have pieces on the bar so that you are able to maintain your position until your opponent provides you an opportunity to hit, so it may be a great idea to try and get your opponent to get them in this situation!
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