In exceptionally simple terms, there are three chief strategies employed. You need to be agile enough to hop between strategies almost instantly as the action of the game unfolds.
The Blockade
This comprises of assembling a 6-deep wall of pieces, or at least as thick as you might achieve, to block in the opponent’s checkers that are on your 1-point. This is judged to be the most adequate course of action at the begining of the match. You can assemble the wall anyplace between your eleven-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your competitor on the bar. For example, if your challenger tosses an early two and moves one piece from your 1-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one 8/3 eight/three. Your challenger is now in big-time trouble taking into account that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have 2 or more checkers in your opponent’s inner board. (An anchor spot is a position occupied by at a minimum 2 of your checkers.) It should be used when you are extremely behind as it greatly improves your opportunities. The best places for anchor spots are close to your competitor’s smaller points and either on abutting points or with a single point separating them. Timing is crucial for an effective backgame: after all, there is no reason having 2 nice anchors and a solid wall in your own inner board if you are then forced to dismantle this right away, while your opposer is shifting their checkers home, owing to the fact that you do not have any other spare checkers to move! In this situation, it is better to have checkers on the bar so that you are able to maintain your position until your challenger provides you a chance to hit, so it may be an excellent idea to try and get your opposer to get them in this case!
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