In astonishingly simple terms, there are three chief strategies used. You must be able to switch techniques almost instantly as the course of the game unfolds.
The Blockade
This consists of assembling a 6-thick wall of pieces, or at a minimum as thick as you might manage, to lock in your competitor’s pieces that are located on your 1-point. This is deemed to be the most acceptable course of action at the begining of the match. You can create the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as quick as as you can while keeping your challenger on the bar. For example, if your opposer rolls an early two and moves one checker from your one-point to your 3-point and you then roll a 5-5, you can play 6/1 6/1 eight/three eight/three. Your challenger is now in serious difficulty taking into account that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have 2 or higher pieces in your competitor’s inner board. (An anchor spot is a position filled by at a minimum 2 of your checkers.) It should be played when you are decidedly behind as it much improves your circumstances. The best areas for anchor spots are close to your opponent’s lower points and also on adjoining points or with one point separating them. Timing is critical for an effectual backgame: at the end of the day, there’s no point having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break up this straight away, while your competitor is moving their checkers home, because you don’t have any other additional checkers to move! In this case, it’s more tolerable to have pieces on the bar so that you can preserve your position up till your opposer provides you an opportunity to hit, so it will be a wonderful idea to attempt and get your competitor to get them in this case!
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