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The Essential Basics of Backgammon Game Plans – Part Two
February 16th, 2025 by Kaitlynn

As we dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to shift your pieces carefully around the board to your inner board while at the same time your opposition moves their pieces toward their home board in the opposite direction. With competing player chips shifting in opposite directions there is going to be conflict and the requirement for particular tactics at particular times. Here are the last 2 Backgammon plans to finish off your game.

The Priming Game Plan

If the aim of the blocking strategy is to hamper the opponents ability to shift their pieces, the Priming Game strategy is to absolutely barricade any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a bad position if he/she at all attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your board. As soon as you’ve successfully built the prime to stop the movement of the opponent, the competitor does not even get to roll the dice, that means you shift your chips and roll the dice yet again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game plan and the Blocking Game plan are very similar – to harm your opponent’s positions hoping to improve your odds of winning, but the Back Game strategy uses seperate tactics to achieve that. The Back Game strategy is commonly used when you’re far behind your competitor. To participate in Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to use in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the result of the dice roll.


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