As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to move your pieces safely around the board to your home board and at the same time your opponent moves their chips toward their inside board in the opposing direction. With opposing player checkers shifting in opposite directions there is going to be conflict and the requirement for particular strategies at particular instances. Here are the last two Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to move his checkers, the Priming Game plan is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if he at all tries to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your game board. After you have successfully built the prime to prevent the activity of your competitor, the competitor doesn’t even get to roll the dice, that means you move your pieces and roll the dice again. You will win the game for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game tactic are very similar – to harm your competitor’s positions with hope to better your chances of winning, but the Back Game strategy relies on alternate tactics to do that. The Back Game plan is often used when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to use in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partly the outcome of the dice roll.
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